Mar 21, 2022

Style Lockdown

 I am slowly making my way to a complete style that I could use for future projects. I am very happy to have finally been able to implement light color onto the toon shading. The shader is still incomplete, as it does not support interchangeable texture mapping, or color mapping for the ramps. But once I figure that out, the shader will be complete. 

The next step will be to introduce mapping for 
- Roughness

- Metallic

- Emission

- Normal/Bump

There is still a lot of grease pencil/rigging complications that are hard to predict. I think practice will be important. 

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